SparkAR My Reference Notes: How to set multiple baked animations in a single 3D object in patch editor?

SparkAR Reference Notes:

How to set multiple baked animations in a single 3D object in patch editor?


I have been using "hide" visibility function by duplicating the same 3D object multiple times according to how many baked animations I want to use. While this method is not wrong but when the number of animation goes beyond two, that is a very messy and tricky method to use. Recently learnt about putting animation data into "option picker" and using UI picker. So, created this reference note for me to re-visit, so that I do not forget. There might be other newbie creators who might benefit from my reference note too. Hence, sharing.

In summary, here are the patch editor for the two methods I use for easy reference:

You can try out the end result here from the two methods I covered here: Method 1: Tap screen to change animation


Method 2: Using UI Picker to change animation


Note that this is not a tutorial video. So, I did not do a hand holding tutorial from A-Z but just highlighting the key notes on patch editor. Let me know on the comment below if you wish to know the A-Z and I might consider doing one.

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